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NARRATIVE DESIGNER 

As a Narrative Designer, I craft stories players don’t just read—they live through. My role blends writing, level design, psychology, and game systems to create emotionally grounded experiences that unfold through player action.

 

 With a background in competitive gaming and game design, I understand pacing, silence, and player agency as storytelling tools. Narrative design isn’t just dialogue—it’s the intersection of worldbuilding, mechanics, and mood, turning every moment into part of the narrative arc.

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NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST, SYSTEM-BOUND STORYTELLING_ - visual selection (1
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST, SYSTEM-BOUND STORYTELLING_ - visual selection (3
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_- visual selection (1)_edited.png
sci-fi cyberpunk neon city in farback ground of giant citadel in one point perspective - i
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST
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